|Developer: Webfoot Technologies||Publisher: Atari|
|Release Date: May 14, 2002||Also On: None|
Being done with classes for a few days is a good thing. It means that I finally have a little time to go back and get caught up on some games that I bought a while back that I haven't had time to get to before. Among those games is this one that I bought on clearance a while back at my hometown's local Walmart-wannabe. I'm not a big fan of Dragon Ball Z, but hey, for $5 totally new, I'm willing to try just about anything. But you don't care about when or why I bought the game, do you? You care about whether it's worth it for you to do the same thing. Allow me to answer that question.
For an early-era GBA release, Legacy of Goku doesn't look too bad. The characters are easily recognizable and they animate fairly well. The environments are reasonably appropriate compared to what I've seen in my occasional exposures to the anime. Overall, there's nothing here to get too worked up about. The graphics do what they need to do, and do it fairly well.
As for the sound, the sound effects are decent if uncreative. The music likewise is pretty good but isn't anything that's going to be addictive or awe-inspiring. Like most GBA games of that era (actually, like most GBA games, period), conversation is handled by text-boxes, but, as I said, that's normal and is therefore not worth complaining about. Overall, the sound is decent, but you wouldn't be losing out on anything by turning the sound off and listening to a CD either.
In terms of gameplay, this game is a top-down adventure game. Imagine a Legend of Zelda game without the difficult puzzles and laid out in a more linear format and you'll have Legacy of Goku. Legacy of Goku is oriented around two things: combat and quests. For a game involving so much combat though, the battle system is very bare-bones. Hitting the A button will unleash a punch attack which has pathetic range. You basically have to be right next to your enemy to hit him with it. It seems even that sometimes the attack will miss when it should hit also. The B button is used for ki attacks (ki is the Dragon Ball Z equivalent of magic). You start with one ki attack and can get two more that can be switched between on a menu as you complete certain tasks. These are more useful, especially the second one.
The other aspect of this game is quests. There are a lot of quests that can be completed in this game. Many of them are completely optional but will give you experience (more on this later). Some of them serve to advance the plot. Occasionally, you'll get another reward such as an item or a speed increase. You'll almost always get something for completing a quest though, so completing all of them is a good idea.
As I just mentioned, Legacy of Goku has an experience system. Experience can be earned in three ways. One, you can gain experience by taking out enemies. This, of course, should come as no surprise as almost any game with an experience system will give you experience for this. You can also get experience, usually in significant chunks, by completing quests. Finally, once in a while, you can gain experience simply by talking to people. When you level up, your attacks become more powerful, you can take more damage, and you can hold more flight charges. Yes, that's right, you can fly in this game, an ability that is useful for dodging enemies as well as reaching otherwise inaccessible areas.
Anyway, that's basically all there is to this game. Wander around, fetch various things for various people, fight enemies, and occasionally fight a boss. The game will seem a little repetitive eventually, but thankfully, it's a short game, so it'll be over before you have a chance to get too bored with it. Overall, if you're a fan of Dragon Ball Z, this game is probably fairly cheap by now, so if you haven't played it already, there's little reason not to. Otherwise, this game might be a little too generic for your liking, but is still reasonably fun.
|Replay Value/Game Length:||6|
|Written by Martin||Review Guide|