| Developer: Activision | Publisher: Activision |
| Release Date: N/A | Also On: None |
Space. The Final Frontier. These are the voyages of Rad Gravity?
Yes, it seems that Rad Gravity’s planet was once the center of a bustling space commonwealth, but an enemy of peace has disconnected the linked computers on other planets within that commonwealth. Who better to go save the universe than a guy whose head is as big as the rest of his body? Don’t get me wrong. This isn’t a bad game. But some flaws prevent it from being the epitome of adventure gaming on the NES.
The graphics are the epitome of early-era NES graphics. I am not sure when this game was released, but the graphics are very blocky and not well detailed. Even the backgrounds do not look particularly impressive. And why is it that our hero’s head is half of his entire height? Overall, a much better job could have been done on the graphics.
Sound could have used some help too. The sound effects are more unrealistic than in most NES games, and that’s saying something for how bad they are. Add to this the fact that the same mediocre song plays on every planet, although bosses have different music, and the fact that the music on the title screen is truly puke-worthy and you’ve got yourself a lesson on what not to do in the sound department.
The gameplay, however, is actually decent. You control this guy, and he has a slew of different items at his disposal, or he will once you’ve collected them. You also collect little yellow bars to increase your life. When you start the game, you’ll have one bar of life and a short range sword, but by the end of the game you’ll have upwards of fifteen bars of life, as well as a sword, a gun, and a grenade item.
Beyond the weapons, you have a communicator for leaving a planet when you finish it or just need to leave to replenish your health. You also can get a hovering disk and a teleportation device for accessing otherwise inaccessible areas. Using these though deprives you of the ability to use a weapon, since you can only have one item equipped at a time.
Rad’s jumping skill will vary slightly depending on what planet he’s on, but each planet will have its own set of enemies and its own objective, and some will have other ambiguities, such as one planet where you are upside down for most of the level. Overall, the levels are vastly different and are not repetitive at all, but there are only ten or eleven of them, and only a handful of bosses. The game also uses passwords if you want to continue progress later.
Overall, this game is average, which isn’t bad. If you are into this kind of game, I recommend you give it a try if you can find it cheap. Otherwise, I’d just not bother with this game.
| Graphics: | 5 |
| Sound: | 4 |
| Gameplay: | 7 |
| Creativity: | 6 |
| Replay Value/Game Length: | 5 |
| Final: | 5.4 |
| Written by Martin | Review Guide |